~ [ source navigation ] ~ [ diff markup ] ~ [ identifier search ] ~ [ freetext search ] ~ [ file search ] ~

Linux Cross Reference
Linux-2.6.17/Documentation/input/ff.txt

Version: ~ [ 2.6.16 ] ~ [ 2.6.17 ] ~
Architecture: ~ [ ia64 ] ~ [ i386 ] ~ [ arm ] ~ [ ppc ] ~ [ sparc64 ] ~

  1 Force feedback for Linux.
  2 By Johann Deneux <deneux@ifrance.com> on 2001/04/22.
  3 You may redistribute this file. Please remember to include shape.fig and
  4 interactive.fig as well.
  5 ----------------------------------------------------------------------------
  6 
  7 0. Introduction
  8 ~~~~~~~~~~~~~~~
  9 This document describes how to use force feedback devices under Linux. The
 10 goal is not to support these devices as if they were simple input-only devices
 11 (as it is already the case), but to really enable the rendering of force
 12 effects.
 13 At the moment, only I-Force devices are supported, and not officially. That
 14 means I had to find out how the protocol works on my own. Of course, the
 15 information I managed to grasp is far from being complete, and I can not
 16 guarranty that this driver will work for you.
 17 This document only describes the force feedback part of the driver for I-Force
 18 devices. Please read joystick.txt before reading further this document.
 19 
 20 2. Instructions to the user
 21 ~~~~~~~~~~~~~~~~~~~~~~~~~~~
 22 Here are instructions on how to compile and use the driver. In fact, this
 23 driver is the normal iforce, input and evdev drivers written by Vojtech
 24 Pavlik, plus additions to support force feedback.
 25 
 26 Before you start, let me WARN you that some devices shake violently during the
 27 initialisation phase. This happens for example with my "AVB Top Shot Pegasus".
 28 To stop this annoying behaviour, move you joystick to its limits. Anyway, you
 29 should keep a hand on your device, in order to avoid it to brake down if
 30 something goes wrong.
 31 
 32 At the kernel's compilation:
 33         - Enable IForce/Serial
 34         - Enable Event interface
 35 
 36 Compile the modules, install them.
 37 
 38 You also need inputattach.
 39 
 40 You then need to insert the modules into the following order:
 41 % modprobe joydev
 42 % modprobe serport              # Only for serial
 43 % modprobe iforce
 44 % modprobe evdev
 45 % ./inputattach -ifor $2 &      # Only for serial
 46 If you are using USB, you don't need the inputattach step.
 47 
 48 Please check that you have all the /dev/input entries needed:
 49 cd /dev
 50 rm js*
 51 mkdir input
 52 mknod input/js0 c 13 0
 53 mknod input/js1 c 13 1
 54 mknod input/js2 c 13 2
 55 mknod input/js3 c 13 3
 56 ln -s input/js0 js0
 57 ln -s input/js1 js1
 58 ln -s input/js2 js2
 59 ln -s input/js3 js3
 60 
 61 mknod input/event0 c 13 64
 62 mknod input/event1 c 13 65
 63 mknod input/event2 c 13 66
 64 mknod input/event3 c 13 67
 65 
 66 2.1 Does it work ?
 67 ~~~~~~~~~~~~~~~~~~
 68 There is an utility called fftest that will allow you to test the driver.
 69 % fftest /dev/input/eventXX
 70 
 71 3. Instructions to the developper
 72 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 73   All interactions are done using the event API. That is, you can use ioctl()
 74 and write() on /dev/input/eventXX.
 75   This information is subject to change.
 76 
 77 3.1 Querying device capabilities
 78 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 79 #include <linux/input.h>
 80 #include <sys/ioctl.h>
 81 
 82 unsigned long features[1 + FF_MAX/sizeof(unsigned long)];
 83 int ioctl(int file_descriptor, int request, unsigned long *features);
 84 
 85 "request" must be EVIOCGBIT(EV_FF, size of features array in bytes )
 86 
 87 Returns the features supported by the device. features is a bitfield with the
 88 following bits:
 89 - FF_X          has an X axis (usually joysticks)
 90 - FF_Y          has an Y axis (usually joysticks)
 91 - FF_WHEEL      has a wheel (usually sterring wheels)
 92 - FF_CONSTANT   can render constant force effects
 93 - FF_PERIODIC   can render periodic effects (sine, triangle, square...)
 94 - FF_RAMP       can render ramp effects
 95 - FF_SPRING     can simulate the presence of a spring
 96 - FF_FRICTION   can simulate friction 
 97 - FF_DAMPER     can simulate damper effects
 98 - FF_RUMBLE     rumble effects (normally the only effect supported by rumble
 99                 pads)
100 - FF_INERTIA    can simulate inertia
101 
102 
103 int ioctl(int fd, EVIOCGEFFECTS, int *n);
104 
105 Returns the number of effects the device can keep in its memory.
106 
107 3.2 Uploading effects to the device
108 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
109 #include <linux/input.h>
110 #include <sys/ioctl.h>
111  
112 int ioctl(int file_descriptor, int request, struct ff_effect *effect);
113 
114 "request" must be EVIOCSFF.
115 
116 "effect" points to a structure describing the effect to upload. The effect is
117 uploaded, but not played.
118 The content of effect may be modified. In particular, its field "id" is set
119 to the unique id assigned by the driver. This data is required for performing
120 some operations (removing an effect, controlling the playback).
121 This if field must be set to -1 by the user in order to tell the driver to
122 allocate a new effect.
123 See <linux/input.h> for a description of the ff_effect struct. You should also
124 find help in a few sketches, contained in files shape.fig and interactive.fig.
125 You need xfig to visualize these files.
126 
127 3.3 Removing an effect from the device
128 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
129 int ioctl(int fd, EVIOCRMFF, effect.id);
130 
131 This makes room for new effects in the device's memory. Please note this won't
132 stop the effect if it was playing.
133 
134 3.4 Controlling the playback of effects
135 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
136 Control of playing is done with write(). Below is an example:
137 
138 #include <linux/input.h>
139 #include <unistd.h>
140 
141         struct input_event play;
142         struct input_event stop;
143         struct ff_effect effect;
144         int fd;
145 ...
146         fd = open("/dev/input/eventXX", O_RDWR);
147 ...
148         /* Play three times */
149         play.type = EV_FF;
150         play.code = effect.id;
151         play.value = 3;
152         
153         write(fd, (const void*) &play, sizeof(play));
154 ...
155         /* Stop an effect */
156         stop.type = EV_FF;
157         stop.code = effect.id;
158         stop.value = 0;
159         
160         write(fd, (const void*) &play, sizeof(stop));
161 
162 3.5 Setting the gain
163 ~~~~~~~~~~~~~~~~~~~~
164 Not all devices have the same strength. Therefore, users should set a gain
165 factor depending on how strong they want effects to be. This setting is
166 persistent across access to the driver, so you should not care about it if
167 you are writing games, as another utility probably already set this for you.
168 
169 /* Set the gain of the device
170 int gain;               /* between 0 and 100 */
171 struct input_event ie;  /* structure used to communicate with the driver */
172 
173 ie.type = EV_FF;
174 ie.code = FF_GAIN;
175 ie.value = 0xFFFFUL * gain / 100;
176 
177 if (write(fd, &ie, sizeof(ie)) == -1)
178         perror("set gain");
179 
180 3.6 Enabling/Disabling autocenter
181 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
182 The autocenter feature quite disturbs the rendering of effects in my opinion,
183 and I think it should be an effect, which computation depends on the game
184 type. But you can enable it if you want.
185 
186 int autocenter;         /* between 0 and 100 */
187 struct input_event ie;
188 
189 ie.type = EV_FF;
190 ie.code = FF_AUTOCENTER;
191 ie.value = 0xFFFFUL * autocenter / 100;
192 
193 if (write(fd, &ie, sizeof(ie)) == -1)
194         perror("set auto-center");
195 
196 A value of 0 means "no auto-center".
197 
198 3.7 Dynamic update of an effect
199 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
200 Proceed as if you wanted to upload a new effect, except that instead of
201 setting the id field to -1, you set it to the wanted effect id.
202 Normally, the effect is not stopped and restarted. However, depending on the
203 type of device, not all parameters can be dynamically updated. For example,
204 the direction of an effect cannot be updated with iforce devices. In this
205 case, the driver stops the effect, up-load it, and restart it.
206 
207 
208 3.8 Information about the status of effects
209 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
210 Every time the status of an effect is changed, an event is sent. The values
211 and meanings of the fields of the event are as follows:
212 struct input_event {
213 /* When the status of the effect changed */
214         struct timeval time;
215 
216 /* Set to EV_FF_STATUS */
217         unsigned short type;
218 
219 /* Contains the id of the effect */
220         unsigned short code;
221 
222 /* Indicates the status */
223         unsigned int value;
224 };
225 
226 FF_STATUS_STOPPED       The effect stopped playing
227 FF_STATUS_PLAYING       The effect started to play

~ [ source navigation ] ~ [ diff markup ] ~ [ identifier search ] ~ [ freetext search ] ~ [ file search ] ~

This page was automatically generated by the LXR engine.
Visit the LXR main site for more information.