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Linux Cross Reference
Linux-2.6.17/Documentation/fb/fbcon.txt

Version: ~ [ 2.6.16 ] ~ [ 2.6.17 ] ~
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  1 The Framebuffer Console
  2 =======================
  3 
  4         The framebuffer console (fbcon), as its name implies, is a text
  5 console running on top of the framebuffer device. It has the functionality of
  6 any standard text console driver, such as the VGA console, with the added
  7 features that can be attributed to the graphical nature of the framebuffer.
  8 
  9          In the x86 architecture, the framebuffer console is optional, and
 10 some even treat it as a toy. For other architectures, it is the only available
 11 display device, text or graphical.
 12 
 13          What are the features of fbcon?  The framebuffer console supports
 14 high resolutions, varying font types, display rotation, primitive multihead,
 15 etc. Theoretically, multi-colored fonts, blending, aliasing, and any feature
 16 made available by the underlying graphics card are also possible.
 17 
 18 A. Configuration
 19 
 20         The framebuffer console can be enabled by using your favorite kernel
 21 configuration tool.  It is under Device Drivers->Graphics Support->Support for
 22 framebuffer devices->Framebuffer Console Support. Select 'y' to compile
 23 support statically, or 'm' for module support.  The module will be fbcon.
 24 
 25         In order for fbcon to activate, at least one framebuffer driver is
 26 required, so choose from any of the numerous drivers available. For x86
 27 systems, they almost universally have VGA cards, so vga16fb and vesafb will
 28 always be available. However, using a chipset-specific driver will give you
 29 more speed and features, such as the ability to change the video mode
 30 dynamically.
 31 
 32         To display the penguin logo, choose any logo available in Logo
 33 Configuration->Boot up logo.
 34 
 35         Also, you will need to select at least one compiled-in fonts, but if
 36 you don't do anything, the kernel configuration tool will select one for you,
 37 usually an 8x16 font.
 38 
 39 GOTCHA: A common bug report is enabling the framebuffer without enabling the
 40 framebuffer console.  Depending on the driver, you may get a blanked or
 41 garbled display, but the system still boots to completion.  If you are
 42 fortunate to have a driver that does not alter the graphics chip, then you
 43 will still get a VGA console.
 44 
 45 B. Loading
 46 
 47 Possible scenarios:
 48 
 49 1. Driver and fbcon are compiled statically
 50 
 51          Usually, fbcon will automatically take over your console. The notable
 52          exception is vesafb.  It needs to be explicitly activated with the
 53          vga= boot option parameter.
 54 
 55 2. Driver is compiled statically, fbcon is compiled as a module
 56 
 57          Depending on the driver, you either get a standard console, or a
 58          garbled display, as mentioned above.  To get a framebuffer console,
 59          do a 'modprobe fbcon'.
 60 
 61 3. Driver is compiled as a module, fbcon is compiled statically
 62 
 63          You get your standard console.  Once the driver is loaded with
 64          'modprobe xxxfb', fbcon automatically takes over the console with
 65          the possible exception of using the fbcon=map:n option. See below.
 66 
 67 4. Driver and fbcon are compiled as a module.
 68 
 69          You can load them in any order. Once both are loaded, fbcon will take
 70          over the console.
 71 
 72 C. Boot options
 73 
 74          The framebuffer console has several, largely unknown, boot options
 75          that can change its behavior.
 76 
 77 1. fbcon=font:<name>
 78 
 79         Select the initial font to use. The value 'name' can be any of the
 80         compiled-in fonts: VGA8x16, 7x14, 10x18, VGA8x8, MINI4x6, RomanLarge,
 81         SUN8x16, SUN12x22, ProFont6x11, Acorn8x8, PEARL8x8.
 82 
 83         Note, not all drivers can handle font with widths not divisible by 8,
 84         such as vga16fb.
 85 
 86 2. fbcon=scrollback:<value>[k]
 87 
 88         The scrollback buffer is memory that is used to preserve display
 89         contents that has already scrolled past your view.  This is accessed
 90         by using the Shift-PageUp key combination.  The value 'value' is any
 91         integer. It defaults to 32KB.  The 'k' suffix is optional, and will
 92         multiply the 'value' by 1024.
 93 
 94 3. fbcon=map:<0123>
 95 
 96         This is an interesting option. It tells which driver gets mapped to
 97         which console. The value '0123' is a sequence that gets repeated until
 98         the total length is 64 which is the number of consoles available. In
 99         the above example, it is expanded to 012301230123... and the mapping
100         will be:
101 
102                 tty | 1 2 3 4 5 6 7 8 9 ...
103                 fb  | 0 1 2 3 0 1 2 3 0 ...
104 
105                 ('cat /proc/fb' should tell you what the fb numbers are)
106 
107         One side effect that may be useful is using a map value that exceeds
108         the number of loaded fb drivers. For example, if only one driver is
109         available, fb0, adding fbcon=map:1 tells fbcon not to take over the
110         console.
111 
112         Later on, when you want to map the console the to the framebuffer
113         device, you can use the con2fbmap utility.
114 
115 4. fbcon=vc:<n1>-<n2>
116 
117         This option tells fbcon to take over only a range of consoles as
118         specified by the values 'n1' and 'n2'. The rest of the consoles
119         outside the given range will still be controlled by the standard
120         console driver.
121 
122         NOTE: For x86 machines, the standard console is the VGA console which
123         is typically located on the same video card.  Thus, the consoles that
124         are controlled by the VGA console will be garbled.
125 
126 4. fbcon=rotate:<n>
127 
128         This option changes the orientation angle of the console display. The
129         value 'n' accepts the following:
130 
131               0 - normal orientation (0 degree)
132               1 - clockwise orientation (90 degrees)
133               2 - upside down orientation (180 degrees)
134               3 - counterclockwise orientation (270 degrees)
135 
136         The angle can be changed anytime afterwards by 'echoing' the same
137         numbers to any one of the 2 attributes found in
138         /sys/class/graphics/fb{x}
139 
140                 con_rotate     - rotate the display of the active console
141                 con_rotate_all - rotate the display of all consoles
142 
143         Console rotation will only become available if Console Rotation
144         Support is compiled in your kernel.
145 
146         NOTE: This is purely console rotation.  Any other applications that
147         use the framebuffer will remain at their 'normal'orientation.
148         Actually, the underlying fb driver is totally ignorant of console
149         rotation.
150 
151 ---
152 Antonino Daplas <adaplas@pol.net>

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